Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...
When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...
In the Hand IK Retargeting node, the Left Hand IK setting is using the wrong tool tip. It reads "Bone for Left Hand FK". ...
A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...
On a Mac running either Yosemite or El Capitan, when you go to open an asset either through the menu: File>Open Asset or Command + P, when the pop-up window appears and you start typing, the window ...
When setting the 'r.SeparateTranslucencyScreenPercentage' variable to any value other than 100, UV world space textures begin to swim. In the example project attached, I created a simple translucent ...
Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...
Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...
Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in [Link Removed], but we rejected ...