Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...
USD material overrides do not get applied properly to a USDStage prim inside UE. When a material override that is set to a parent prim of USD Material, the override is ignored. A usd material ...
A user reported this issue to us through Salesforce. They initially said it crashed with both Spot Lights and Rectangle Lights, but I was only able to repro with Rectangle lights. Additionally, I di ...
I noticed this after packaging multiple samples projects on Windows for Linux and running them on my Linux machine. The project exited cleanly, but there was a crash and callstack generated in the ...
As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...
This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Result == FPrope ...
In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...
Going fullscreen/stereo on/enableHMD causes a play in standalone to go unresponsive and render as a black screen. Found on: Binary 4.9.2 release (from launcher/portal) UDN: https://udn.unrealengin ...