The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...
There is a workaround to set r.VolumetricRenderTarget.Mode=1. The lines appear to be coming from the temporal component of the Volumetric Clouds. Each frame, the lines are merged in from the previou ...
My Macbook Pro uses an Nvidia GeForce 750M and was on Safari 10.0 when this occurred. This did NOT occur on a Macbook Pro with the same card and using Safari 9.1.2. This did NOT occur on an iMac wi ...
Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash. ...
If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...
When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast acr ...
While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...