Using Do Not Create Material in FBX import settings seems to result in only one Material Slot

UE - Editor - Content Pipeline - Import and Export - Nov 30, 2020

The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...

Material PlatformStats Android GLES&Vulkan Pixel Shader Row is empty

UE - Platform - Mobile - Nov 26, 2020

I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...

Making a hidden level the current level changes tile position in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Nov 26, 2020

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

UE - Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Skeletal mesh reduction - Material settings are lost when regenerating the LOD in a mesh with a reduced material section

UE - World Creation - Worldbuilding Tools - HLOD - Nov 25, 2020

Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...

Editor Utility Widget - 'Fill Data Table from JSON string' node parsing error

Tools - Nov 24, 2020

Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...

BP compiler crash

UE - Gameplay - Blueprint Compiler - Nov 24, 2020

The crash can be reproduced on the 4.26P7 or the Release4.26 stream. Following the repro steps will result in hitting the following assert: Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLo ...

When set the current language and asset group to different languages, the asset group will not work

UE - Editor - UI Systems - Localization - Nov 22, 2020

When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...

Output warning log when import .paper2dsprites file

UE - Gameplay - Paper2D - Nov 21, 2020

When import .paper2dsprites file, always output warning log. It seems missmatch URL TexturePackerPrefix and AppName with metadata. - PaperJsonSpriteSheetImporter.cpp const FString TexturePacke ...

FRemoteTalkerDataImpl uses raw pointers to UVoipListenerSynthComponent and UVOIPTalker

UE - Audio - Nov 20, 2020

The garbage collector is not aware of the pointers to VoipSynthComponent and CachedTalkerPtr in FRemoteTalkerDataImpl, which may lead to garbage data and access violations when the engine is shut do ...