Running the WrangleContent commandlet to try to remove unused assets from a project currently fails due to an assertion. ...
Attempting to compile a VehicleGame project will fail if it was created with a name other than "VehicleGame". ...
Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...
There is a line of code in PropertyEditor.h in FPropertyEditor::GetEditConditionPropertyAddress that is duplicated. It does not cause an issue but it is also an unnecessary line. The line is #695 an ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
Data in the Asset details panel < Clothing(Mesh Clothing Assets) does not update unless the Asset Details Panel or the Mesh editor itself is closed and reopened. User Can not go between the Clothing ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...
When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1. ...
In 4.18, Buffer Visualization Modes appear very similar to their representation in Buffer Overview. In 4.19 and Main (CL 4008322) the results are very blown out. Similar issue reported in [Link Remo ...