The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
GeomSweepMulti and GeomOverlapMulti are not being exported, as the template specializations are declared outside of the physics interface class without ENGINE_API. ...
Running the highresshot command with a multiplier of 6 or higher results in poor performance for the remainder of the Editor instance. Closing the PIE window does not improve performance, only closi ...
Crash when attempting to return to Main Menu when playing Shootergame in a New Editor Window. Unable to upgrade+test Shootergame in 4.22+ due to deprecation of Possess() and other compile errors. ...
Crash on switching to landscape/paint tab when using a landscape material that has a material function hooked onto the WorldPositionOffset. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL ...
Crash after deleting Editor Utility Widget and accessing from Window menu ...
Preview mode button is missing an icon with "Use Small Tool Bar Icons" enabled. Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5172174 ...
When triggering a breakpoint while Use Mouse for Touch is enabled the navigation functionality is lost within that Blueprint. ...
Does NOT occur in 4.23 MAIN @ CL 5035898 Deleting Engine\Plugins\Runtime\Oculus\OculusAvatar\Intermediate did not resolve error. Warnings that are also present in 4.21: LogShaderCompilers: Warnin ...