When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...
In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...
When the return value of a C++ function is changed without preforming a hot reload, instances of the function node used inside a blueprint function will have their Return Value pin updated to the co ...
Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...
User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...
If an inherited component that uses the EditAnywhere specifier has the component type drop down set to None, the component's details can no longer be edited in the Details tab after the Blueprint is ...
Regression: Tested in Release-5.0, this issue occurs so it is not a regression. This issue was first reported using the Automotive Materials assets, as the Anisotropy material on MI_Metal_Brushed w ...
When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...
If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...