When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
In the New C++ Class window when naming the project, if Public or Private are selected (next to runtime) all classes created after that point will assume Public/Private with no option to have neithe ...
Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...
int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...
STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...
When "r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1", some values for the Sky Atmosphere at some directional light angles can lead to the sun disk being cut off, and taking on a chord shape. A ...
When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...
This warning appears even when building for Shipping config. It did not occur when packaging for Android. ...
A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...