The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...
When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon startup. ...
From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...
Renaming or naming assets with a leading underscore invalidates the asset. The assets will be renamed to "None" and report occupying 1KB in space. It is no longer possible to interact with an object ...
From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...
The editor is crashing when launching onto windows. This is not occurring in Main. ...
Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...