HideCategories() property is not held when the editor is closed

UE - Gameplay - Blueprint - Mar 20, 2015

Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...

Child components of child actor components in blueprints do not update transform based on parent

UE - Gameplay - Nov 10, 2015

If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...

Graphics failure when pasting code for a BP node into Color Picker Hex field

Tools - Sep 11, 2015

Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...

Flipbook components' collision in Characters is ignored

UE - Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...

HTML5 packaging fails with Github couldn't verify LLVM version

UE - Platform - Mobile - Jun 21, 2016

Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...

Print String on Event Tick not working as expected with Cinematic Camera Actor in Blueprint

UE - Anim - Sequencer - Sep 29, 2016

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...

Start up movies are default checkerboard when blacklisting slate fonts in shipping package

UE - Platform - Mobile - Oct 11, 2016

When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...

APEX Destruction works in the Mobile Preview window

UE - Platform - Mobile - Mar 23, 2015

APEX destruction renders when using the Play > Mobile Preview. ...

Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

Playing sequences in reverse snaps after sequence has first ran

UE - Anim - Sequencer - Dec 29, 2016

I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...