Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...
Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
This is a common crash affecting users in 4.16. Users have not provided additional information. Source context not available ...
Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...
To summarize what I'm seeing there, a bunch of UObjects relating to that world have been destroyed but not all destructed. The UAutoDestroySubsystem pointer is still on the static tickable list, and ...