5.6 Skeletal Meshes with Disabled Sections Flicker in Ray Tracing Scene

UE - Graphics Features - Ray Tracing - Nov 7, 2025

Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder name.

UE - World Creation - Worldbuilding Tools - Jun 10, 2025

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...

Windowed Fullscreen causes Lighting Variations in Rendered Envrionment

UE - Graphics Features - Jan 18, 2016

When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared ...

Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Billboards not displaying in PIE or Standalone game with Orthographic Camera

UE - Graphics Features - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Crash assigning spline mesh on tiled landscape

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2015

Crash assigning mesh to spline on tiled landscape. ...

Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

Crash during PIE using the Spawn Actor node on EventBegin Play on Mac

UE - Platform - Apple - Feb 23, 2016

A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...

'Show Only Selected' Option Hides Selected Group Actors

Tools - Dec 16, 2014

When attempting to isolate selected actors using the 'Show Only Selected' visibility option, grouped actors under this command will disappear and leave green spherical bounding wireframes indicating ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...