When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...
When deleting and replacing the atmospheric fog with another atmospheric fog there will be a noticeable artifact near the sun disc from the SkySphere. Image attached. Tested in 4.11 stream CL-28 ...
When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...
When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...
When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...
The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...
In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
When 'Run Dedicated Server' is unchecked and you run PIE with 2 or more clients, all client's animations are stuttering on Game Preview Server window. This does not happen when Run Dedicated Server ...
Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...