Dialog Subtitles display out of order or disappear when called to the screen. The users reporting the issue believe this could be due to the priority of the Sound Waves conflicting with one another ...
When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...
When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...
When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called. ...
Calling SetActorLabel causes an actor's components to return to default states when called from a client accessing a listen server outside of main editor process. Note: User posted code linked to ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...
When importing wav files with a higher bit depth than 16, any cue points on the file are stripped. ...
Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...
Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...