Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher

UE - Platform - Mobile - Nov 22, 2017

Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found. It was reported that this was possible in 4.17, but the repro for this does not see ...

Nested components do not appear in proper order in viewport instances

UE - Gameplay - Blueprint - Nov 22, 2017

When an actor contains a nested component (components declared inside another component class), the hierarchy for the actor blueprint does not match the hierarchy of a placed instance of the actor ...

Rotated Collision doesn't scale to Static Mesh

OLD - Anim - Nov 27, 2017

Collisions only transform properly on the Y axis when set at an angle. Scaling on the X & Z axis causes the collision to not cover initially set areas on the parent object. As stated by the licensee ...

Materials on deleted children are applied to camera

UE - Gameplay - Blueprint Editor - Nov 28, 2017

Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions Tested 4.16.3 ...

RegisterComponentWithWorld does not check to see if Children of registered component have bAutoRegister set to false

UE - Gameplay - Components - Nov 30, 2017

UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...

Engine Scalability Foliage Quality not being applied automatically

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

Engine Scalability Settings for Foliage Quality are not applied to foliage meshes automatically. Found in 4.17.2 CL 3658906, 4.18.1 CL 3754814, and 4.19 Main ...

Crash when attempting to revert a Child blueprint from overriding its parent's function while it also has a child of its own

Tools - Dec 4, 2017

When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Expandable Area does not respect scrollbox boundaries unless set to fill

UE - Editor - UI Systems - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Compile warning/error in the FUpdateCollisionResponseHelper destructor

UE - Simulation - Physics - Dec 15, 2017

It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...