Activating physics on a component will break movement for the component

UE - Gameplay - Aug 4, 2015

Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...

Use Mouse for Touch leads to fire Released and Clicked with Pressed at the same time for UMG Button

UE - Editor - UI Systems - Nov 23, 2018

Pressed, Released and Clicked should be fired in the same manner w/wo Use Mouse for Touch option. These three events are fired at the same time when enabling the option. [Image Removed] ...

TRASH_Comp in Octree that missing unregister

UE - Runtime - Character - Feb 25, 2025

the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...

Clear Timer node does not stop a looping timer

UE - Gameplay - Feb 16, 2015

Setting a Clear Timer node does not stop the named function from firing. ...

Any events in sequencer fire at frame 0 when set to looping

UE - Anim - Sequencer - Mar 28, 2016

Any active events fire at frame 0 when the sequence loops ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - ACT Character - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...

Missing Jump Nodes for Character Blueprint in 4.8 verstion of Animatioin Starter Pack

Docs - Samples - Jul 10, 2015

While other inputs are set up for the Character BluePrint, the inputs for Jump are missing so that, even if the user enters Action Mappings for jump under project settings, the character may play t ...

Crash caused by character referencing a reparented AnimBP

OLD - Anim - Oct 18, 2017

Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...

Outside of AnimBP's, Animation Sequences with negative Rate Scales do not animate

OLD - Anim - Mar 20, 2015

Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...