Widget components render on order of the closest widget to the screen.

UE - Editor - UI Systems - May 18, 2015

If the user uses multiple 3d Widget components with in a single actor they are rendered in order of the closest widget to the screen. This can cause widgets that are behind another widget to clip in ...

dtNavMeshQuery::findNearestPoly uses hardcoded array size

UE - AI - May 18, 2015

dtNavMeshQuery::findNearestPoly uses hardcoded array size which results in errors when search radius would require using more polygons then hardcoded the 128. ...

Including "meta = (WorldContext = "WorldContextObject")" as a specifier in a Blueprint Function Library results in the function not being available in Object Blueprints if a parameter passed into the function is a UObject named WorldContextObject

UE - Gameplay - Blueprint - May 15, 2015

If a function in a custom code Blueprint Function Library class contains meta = (WorldContext = "WorldContextObject") as a specifier, that function does not appear in context searches in a UObject B ...

nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

The Get Overlap Infos is not very descriptive and some data is not being exposed

UE - Gameplay - May 13, 2015

The Get Overlap Infos is not very descriptive and some data is not being exposed. It's not clear what this node should be returning, and there isn't much that can be done with the return currently. ...

Importing a New Substance Preset will crash the engine

UE - Foundation - Core - May 13, 2015

With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...

Externally Referenced error is produced after cloning a 4.6.1 project and converting it to a 4.7.6 project

UE - Foundation - Core - May 13, 2015

A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...

"Set Animation Mode" creates multiple instances of the AnimBP

UE - Gameplay - Blueprint Editor - May 12, 2015

Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...

German keyboard layout does not recognize the keys ö,ü,^ in editor

Tools - May 12, 2015

ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...