Get key node is no longer available within the On Analog value change override

UE - Editor - UI Systems - Nov 2, 2015

The user can no longer use a get key node within the On analog value changed override. This was possible in 4.8 ...

Removing created event from level BP crashes editor if event is tied to object in level

UE - Gameplay - Blueprint - Feb 21, 2015

UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...

UMG animation timeline runs the length of the visible timeline when previewing animation

UE - Anim - Sequencer - Nov 2, 2015

If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...

Flying pawn ignores landscape collision

UE - Gameplay - Feb 21, 2015

Flying pawn from Flying Template does not collide with landscapes. ...

Event shutdown does not appear to fire off on Android

UE - Platform - Mobile - Oct 27, 2015

When the user tries to save data using the Event Shutdown the event does not seem to fire off. The data does not get saved ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...

Date and Time variable does not appear to replicate across clients

UE - Foundation - Core - Oct 22, 2015

The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly. ...

Viewport focus is not updated when the mouse leaves the current window.

Tools - Oct 14, 2015

The viewport focus does not return false when the mouse leaves the screen and clicks somewhere else. ...

RENDERING: Unchecking Actor Hidden in Game for Actors is not letting them be visible in game

UE - Graphics Features - Jun 19, 2014

CHANGELIST: 2107728 BRANCH: UE4 DESCRIPTION: Unchecking the Actor Hidden in Game checkbox is not allowing a Note or an Ambient Sound be visible when played in the editor    QA REGRESSION? NO    ...

NavModifierComponent doesn't work well with dynamic owner actors

UE - AI - Mar 12, 2015

When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...