LIVE: BP: Memory leak when opening blueprints

UE - Gameplay - Blueprint - Apr 27, 2014

When opening blueprints, there is a potential memory leak occuring as the blueprint editor opens ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Setting Standalone Window Sizes within Editor Preferences not working as Expected

Tools - Feb 24, 2016

While testing the 'Shot' command for a user on the AnswerHub, I discovered the reason for the incorrect resolutions of his screenshots, was due to the fact the 'Standalone' window resolution set wit ...

Crash during PIE using the Spawn Actor node on EventBegin Play on Mac

UE - Platform - Apple - Feb 23, 2016

A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...

Plugin OculusAudio module could not be found when packaged through UFE in binary

UE - Foundation - Cpp Tools - Plugin System - Jun 3, 2015

This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...

20 FPS performance drop between 4.7.6 and 4.8 on devices rendering Metal only

UE - Platform - Mobile - Jun 22, 2015

User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...

3D widgets for Vectors now scale along with the root component of the actor that they are apart of

UE - Gameplay - Blueprint - Jun 15, 2015

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...

Convert Actor option is grayed out and not selectable. (ConversionRoot metadata not found)

UE - Foundation - Core - Jun 4, 2015

The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...

Objects moved by Matinee that is paused or stopped retain non-zero ComponentVelocity

UE - Gameplay - Player Movement - Apr 28, 2016

Jumping off an object moved by a matinee that is stopped during movement will impart a velocity to the character, even though the object appears to be stopped. This is because ComponentVelocity is o ...