Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...
The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...
This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...
Attempting to change the Weight of a Weighted Blendable at runtime via the Level Blueprint leads to a warning generated by the Make PostProcess Settings node:Warning Blendables - the native proper ...
Custom Nodes plugged into World Displacement are yielding:Error [SM5] error X3017: 'CustomExpression1': cannot implicitly convert from 'struct FMaterialTessellationParameters' to 'struct FMaterialP ...
When importing the attached FBX file with only Animations, the editor will crash. The Same asset will import without error in 4.9.2 Crash Reporter BUGG: [Link Removed] ...
When importing the attached FBX file, the engine crashes the libfbxsdk module. The same FBX can import successfully into 4.9.2 with only bone errors listed in the Message Log. Crash Reporter Link: ...
User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...
The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...
Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...