Running the BuildPlugin command results in a warning that ForceCompile is not supported and an error that an item with the same key has already been added

UE - Foundation - Cpp Tools - Automation Tool - Dec 7, 2022

Repro Rate: 5/5 This issue was encountered in the 5.1.0 live launcher build of //UE5/Release-5.1 at CL 23058290 and reproduced by other users. Regression tested against the 5.0.3 live launcher bui ...

CharacterMovementComponent: simulated proxy can go into falling due to linear velocity quantization when using custom gravity

UE - Gameplay - Components - Mar 8, 2024

The character movement component in  void UCharacterMovementComponent::SimulateMovement(float DeltaSeconds) evaluates whether to find the floor when simulating the movement of the simulated proxy ...

Cannot change Use Custom Mode or Swap Root Bone properties on Movie Scene Skeletal Animation Params

UE - Anim - Sequencer - Sep 7, 2022

Two properties on the animation params are not exposed to BP ...

Custom Render Passes in Sequencer and High Res Screenshots are rendered incorrectly in HDR with DX12 and r.PostProcessingColorFormat=1

UE - Graphics Features - Jul 16, 2019

Buffer visualizations rendered in HDR through the high res screenshot tool or sequencer using DX12 and r.postprocessingcolorformat 1 will result in renders that only capture the first row of pixels. ...

Importing low key frame animations with custom attribute curves have their keys offset affecting pose asset generation

OLD - Anim - Sep 9, 2016

When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

UE - Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

PathInstance reuse is not fully supported

UE - AI - Oct 26, 2015

Check UDN for details:FindPath repathing on partial path overrides Error result (missing path reset)FindPath doesn't update last repath time, although it does set initial value for newly created one ...

Support for render targets > 2048

UE - Graphics Features - Apr 7, 2015

We setup in the RHI the max size of a texture, but hard code the URenderTarget2D to be 2048. ...

Support Collision View for HISM

UE - World Creation - Worldbuilding Tools - Foliage - Jun 9, 2020

ComponentInstancingData lacks support for FMapProperty

UE - Gameplay - Blueprint - Sep 1, 2020

Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...