OpenXR Remoting fails to attach actions to remoting session in 4.27

UE - Platform - XR - Jul 13, 2021

Regression from 4.26 where actions fail to bind when remoting in 4.27 Repro: using the Microsoft OpenXR Extensions plugin here:https://github.com/microsoft/Microsoft-OpenXR-Unreal/tree/main/MsftOpe ...

Ray tracing in sequencer causing AO ghosting

UE - Rendering - Features - Jul 12, 2021

Texture Array "reimport" button does not update textures

UE - Rendering - Features - Jul 9, 2021

Crash when capturing attribute spreadsheet of Niagara GPU Particle with raytracing enabled

UE - Rendering - Architecture - Niagara - Jul 8, 2021

Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...

Material Quality Level not working with Layers

UE - Rendering - Features - Jul 6, 2021

Vulkan bloom convolution causes crash

UE - Rendering - RHI - Jul 6, 2021

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...

Guid of Actor Reference does NOT replace in UMovieSceneActorReferenceSection::OnBindingsUpdated

zComponent - Archive - Jul 6, 2021

In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...

BuiltData is saved alongside it's map, even if lighting hasn't changed

zComponent - Archive - Jun 25, 2021

Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for UE-96057, but the call to SaveWorld in FEditorFil ...

Project Settings for Take Recorder's Animation Recorder do not persist after editor restart

zComponent - Archive - Jun 25, 2021

Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...

Deleting transform track can fail to restore state

zComponent - Archive - Jun 24, 2021

Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys.  ...