When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...
The class UFbxExportOption is not specified as a blueprint type, so it cannot be constructed in blueprints. This class is needed for exporting FBX files from a sequence, which means this functionali ...
We have trouble importing camera anims from maya to matinee. In Maya - the axis looks correct... (Z) up... but when the object arrives in UE4 the axis is wrong. The object points in the wrong direc ...
When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...
Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets. Note: if you open the asset and press re import the asset's blend shapes will reimpo ...
Morph targets don't appear on initial import of fbx with Import Animations Disabled Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group. See attached image and fbx ...
Animations on joints with ZXY Rotation Order don't work in 4.10. The attached fbx has an animation that should show the thigh_l joint rotating back and then back to default position. This bug does ...
When importing an fbx file and using 'generate lightmap uvs', the light map coordinate index will not update correctly. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4212847 and 4.21 CL# ...
When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...