Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration

UE - Anim - Sequencer - Nov 12, 2021

Regression No, according to affects versions 4.27 and 4.27.1 The restore process proceeds in the following order : 1. Remove spawnable actor in first cut (no effect because the actor is already r ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

UE - Anim - Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...

Character actor with simulated physics using an Anim Instance blueprint does not preview when scrubbing through sequencer timeline

UE - Anim - Sequencer - Jul 17, 2018

A character actor using an AnimInstance blueprint will not update in editor when scrubbing ...

Adding a key to an Absolute transform section will accumulate an extra transform offset when a transform override is set on a sequence.

UE - Anim - Sequencer - Jan 13, 2022

The keyed transform value will have the origin offset applied to it when it should not be.  ...

LevelSequence Editor consumes input, even if the user last focused the Level Viewport

UE - Anim - Sequencer - Nov 27, 2024

LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...

Parent actor missing in subscene after reopening

UE - Anim - Sequencer - Nov 16, 2017

Attaching a particle to the bone of the actor spawning with the parent's sequence, once closed it will be missing. Error occurred in this project.[Link Removed] Content/Sequencer/CutMaster Content/ ...

ZenGarden's game sequence doesn't play on device

UE - Platform - Mobile - Jul 18, 2017

Zen Garden loads, then the screen fades in and out as if it's ready to begin play. But when the player taps the screen, the only thing that moves are some lensflares, and the level never transitions ...

Export anim sequence doesn't work for spawnables

UE - Anim - Sequencer - Jun 22, 2020

USDStage - Issues importing USD prims with single time-sampled attributes

UE - Editor - Content Pipeline - USD - May 10, 2022

There may be an issue with USD prims with time-sampled attributes - or at least an issue of user expectations.    When importing from a USDStageActor into Unreal, via the USDStage GUI, if prims hav ...