Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

The command r.screenPercentage ## does not work when in VR mode

UE - Platform - XR - Jun 18, 2015

Trying to set the screen percentage does not work when in VR mode. A user used an execute console command to run r.screenPercentage and it worked as expected until the user press Alt+Enter to engage ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

UE - Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...

Editor crashes on Shootergame when implementing widget blueprint

Docs - Samples - Sep 30, 2014

In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...

Sometimes the vive will get locked to 60 FPS with duel monitors due to overlap between the windows

UE - Platform - XR - Sep 21, 2015

The Vive will sometime get locked to 60 FPS due to the window bleeding over into a second monitor. ...

Scroll widget into view will cause a crash is given a null value

UE - Editor - UI Systems - Sep 25, 2015

If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...

Behavior tree ignores decorator's execution request when it occurs during latent task abort

UE - AI - Mar 11, 2016

UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...

ListSoundDurations command doesn't display by default

UE - Audio - Oct 23, 2014

After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...

Using the "Set array Elem" node to set the element of an array that is a structure (who's member is an array) that exists within an array will not set the element

UE - Gameplay - Blueprint - Sep 10, 2015

A user has made an array of arrays by creating a structure that has a member that is an array. When trying to set a member of the array that is within the array, the "Set Array Elem" node does not w ...

When changing the index for a select node it can cause wires to disconnect

UE - Gameplay - Blueprint - Sep 3, 2015

If the user runs and array into a select node and then runs the return value into the target of a custom event the connection will break between the array variable and the select node when changing ...