When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
If a the "Create Widget" node is called with an event tick and is uses a self reference (for the target player) inside the player controller it will make it so that the Player Controller blueprint c ...
AHUD::DrawText can currently only accept a UFont asset. An overload of this that took a FSlateFontInfo would allow people using Blueprints to override the font size and typeface (as you can already ...
Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...
Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...
If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...
Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...
Decals that have a negative scale are invisible in the level. This occurs across all engine versions tested. 4.10 - 4.12. ...
A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...