Engine module doesn't properly reference dependencies on the NetworkReplayStreaming module

UE - Networking - Jan 12, 2016

Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings

UE - Graphics Features - Apr 7, 2015

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings. All other setting will toggle correctly. ...

Incremental macros are off by one when using a variable

UE - Gameplay - Blueprint - Jul 24, 2015

When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...

Using the ServerTravel console command with a physics vehicle present will trigger an assert.

UE - Simulation - Physics - Nov 25, 2014

Using the ServerTravel console command to switch to a different level while a physics vehicle is in the current level will trigger an assert. ...

Adding a Named Slot to a UMG Widget is causing the number to increase rapidly.

UE - Editor - UI Systems - Feb 25, 2015

If you create a new Blueprint Widget, place a button into the widget, and click, hold, and drag a Named slot onto the button, the number of the Names Slot will keep increasing as long as the named s ...

Users custom 4.6 project crashes on load

UE - Simulation - Physics - Nov 24, 2014

Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...

Multi-Material Skeletal Meshes assigned a Material in Details panel lose access to all other materials

OLD - Anim - Nov 21, 2014

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

Editor hangs after selecting submit to source control from drop-down

Tools - Dec 7, 2015

The editor becomes unresponsive as the log becomes filled with Perforce logging ...

Validate on import that clothing assets only have 4 weights per vert

UE - Simulation - Physics - Character - Nov 25, 2015

There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...