Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Physics Constraint doesn't hold if one Component is used for constraint

UE - Simulation - Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

Memory spikes when changing properties on a large amount of textures via Property Matrix

Tools - Jan 29, 2015

When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...

"Module 'XMPP' not found" warning in log file of blank packaged project

UE - Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...

Projects created outside root UE4 folder do not show up in Project Browser on Linux

UE - Platform - Linux - Nov 25, 2014

If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...

Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

UE - Graphics Features - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

User confusion over Visibility/Hidden in Game track

UE - Anim - Sequencer - Sep 6, 2016

User confusion over Visibility/Hidden in Game track. We're running into some issues where it's only switching Hidden in Game when you Play, which essentially does nothing with lights, among other p ...

TRACKS: Icons occluded when track/actor name is longer than the panel

UE - Anim - Sequencer - Feb 11, 2016

Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor

UE - Networking - Feb 22, 2016

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...

InterpToMovement Component Causes Crash During PIE

UE - Gameplay - Feb 23, 2016

When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...