Editor fails to create WebSocketNetDriver class

UE - Networking - Apr 28, 2015

When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the edit ...

Ctrl + z still active in PIE

Tools - Jan 20, 2016

Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...

"Asterisk" is misspelled as "Asterix" in a Blueprint Node

UE - Gameplay - Blueprint - Sep 29, 2015

"Asterisk" is misspelled as "Asterix" in a Blueprint Node ...

Crash Occurs When Attempting to Use Validated Get on a Local Variable

UE - Gameplay - Blueprint - Jan 13, 2016

In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...

FullScreen Immersive on KitKat and above devices still shows device buttons

UE - Platform - Mobile - Nov 2, 2015

Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...

Sequencer does not support Quaternion Rotation when manipulating transform tools or piloting cameras

UE - Anim - Sequencer - Oct 16, 2015

Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...

Scene capture produces black texture on encoding devices with mobileHDR == false

UE - Platform - Mobile - Jan 24, 2017

Scene captures are broken on encoding devices when mobile HDR is off. ...

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks

UE - Platform - Mobile - Feb 14, 2017

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...

Fail to launch ('Attempt to build nav collision') on device when HLOD is generated

UE - AI - Feb 16, 2017

After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

OLD - Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...