[CrashReport] UE4Editor_VREditor!AFloatingText::AFloatingText() [vreditorfloatingtext.cpp:99]

UE - Editor - Workflow Systems - Jul 25, 2018

UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...

Huge performance hit when recording a demo (demorec)

UE - Networking - Jun 3, 2019

The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...

4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion

UE - Graphics Features - Nov 13, 2019

4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...

Editor Content remains visible in 4.25 preview when set to hidden

Tools - Apr 22, 2020

Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden.  ...

[Dynamics Processor][Audio Bus Sidechain] - Audio Bus Sidechain doesn't function the second time a sound is triggered

UE - Audio - Audio Bus - Sep 2, 2021

Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...

[Soundfield Submix] - Editor crashes when PIE using a Soundfield Submix

UE - Audio - Submixes - Nov 16, 2022

Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...

Compilation error in Mac editor builds when adding UWorld::IsStreamingLevelBeingConsidered function

UE - World Creation - Worldbuilding Tools - Jun 30, 2023

This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...

Lumen doesn't use correct sky light settings when GI scalability changes from Low to High

UE - Graphics Features - Lumen - Sep 24, 2024

When the Global Illumination scalability settings are changed in the editor from High to Medium, they primarily act on the r.Lumen.DiffuseIndirect.Allow and r.SkyLight.RealTimeReflectionCapture.  No ...

Skeletal mesh defined in code cannot be set in the editor.

UE - Gameplay - Blueprint - Apr 16, 2015

Defining a skeletal mesh component in code and attaching it to the root component will not allow the component's details to be editable inside the editor. ...