Niagara GPU Mesh Particles Not Working In Packaged Project

UE - Niagara - Aug 22, 2018

GPU Mesh emitters will not show up in a packaged project. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 ...

Tooltips are not displayed for inherited variables

UE - Gameplay - Blueprint - Aug 22, 2018

When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...

Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

UE - Platform - Mobile - Aug 22, 2018

Creating and running an Android DLC profile in the Project Launcher currently fails if there is a space in the path to the destination directory where the packaged DLC will go. If there is no space ...

ARKit GetCurrentFrame crashes app

UE - Platform - XR - Aug 22, 2018

Using "GetCurrentFrame" crashes app. "The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fi ...

Stereo layers persist in HMD after VR Preview

UE - Platform - XR - Aug 22, 2018

Stereo layers persist in the HMD after VR Preview is closed.  This persists through opening other maps and using VR Preview in those maps. StreamChangelistOccurs?//UE4/Main4305553Yes//UE4/Main429899 ...

Long paths are not supported in NET 4.5

UE - Foundation - Cpp Tools - Aug 21, 2018

The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...

Text cursor movement with arrow keys does not work in blueprint context menu if search query is empty

UE - Editor - UI Systems - Slate - Aug 20, 2018

When using the text search in Blueprints the arrow key functionality is lost if there is a misspelling or when a search produces no results. This worked normally in 4.19 and below. ...

Enabling Skeletal Mesh 'Per Poly Collision' crashes the Editor

UE - Simulation - Physics - Aug 20, 2018

When a Skeletal Mesh isn't assigned, enabling Per Poly Collision on the Skeletal Mesh Component causes the Editor to crash. This issue was reported and tested in 4.20.1 (CL-4233996). This issue was ...

Metallic Materials Get Darker When Directional Light Is Set to Movable

UE - Platform - Mobile - Aug 20, 2018

Metallic materials get darker when directional light is set to movable. In 4.19 the same material will render dark in all mobility of the directional light. Found in 4.19 CL# 4033788, 4.20 CL# 4233 ...

Can not change source paths on Datasmith Scenes

OLD - Enterprise - Aug 20, 2018

You are unable to change the filepath for Datasmith Scenes. The '...' box is there for you to select but it does nothing when clicked. This issue happens in both 4.19.2 (0.182) and 4.20.1 (4.20E2) ...