Collision capsule attached to skeletalmesh with 'no collision enabled' collides despite of being set to 'no physics collision' work around: image attached ...
Cannot disable the NavLinkProxy through the Smart Link option. If this is not the proper way to disable the NavLink, users are confused by the naming of 'Link Enabled'. ...
When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...
If you change the DataLayerAsset name or asset path, all Actors registered with that DataLayer will ignore that DataLayer's settings. Specifically, even if you set the DataLayer to the Unloaded stat ...
From the UDN case #00649142: My team noticed a bug where sometimes when using "Undo" (Ctrl+Z usually) the BP they are working on disappears in the level. We were able to find a 100% repro case when ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][ 0]LogMetaSound: Error: Target interface is not regi ...
Intel reported GPU crashes on their hardware caused by divergent group barriers in ScreenProbeConvertToIrradianceCS:[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)] void ScreenProbeConvertToIrra ...
Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...
When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...