Metal - Support 32bit index buffers

UE - Graphics Features - Apr 3, 2015

Metal is not taking the non-uniform buffer path for GPU skinning. ...

Multiplayer VR Preview Support Broken

UE - Platform - XR - Jul 11, 2016

The VR Preview used to work with multiple clients but now only works with the first client. This makes testing multiplayer features difficult or impossible as there is no way to change which client ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...

Fix support for compiling editor in monolithic

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

FMonitoredProcess does not properly support -nothreading mode

UE - Foundation - Core - Jan 19, 2017

For single threaded mode, we need to update FMonitoredProcess to handle processing in a single threaded fashion. Currently, we are continuing before the process has completed, which could result in ...

Support LOD dithering on Stationary or Movable

UE - Graphics Features - Apr 11, 2017

A licensee was interested in being able to utilize LOD dithering on objects flagged as Stationary or Mobile. The mobility setting was being used to bypass lightmapping, which they didn't need for th ...

Custom menu options are created twice

Tools - Feb 9, 2015

When creating an option inside the menu drop downs (File/Edit/Windows/etc.) the newly created option appears twice. User suspects FTabManager::PopulateTabSpawnerMenu is being called twice in MainMe ...

DFAO does not support World Origin Rebasing

UE - Graphics Features - Feb 20, 2018

Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...