Setting a parent and child static mesh scale to negative effects the rotation on child movement This is a regression. Worked in 4.11.2. User Description: We have a simple project example (see att ...
Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...
Right clicking in the event graph of a Blueprint to bring up the Context Menu results in the user having to click on the search field to make it active on Macs, whereas this is not the case for PC's ...
Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
'Moved' event pin doesn't trigger on the 'Input Touch' node correctly Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse i ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...
The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...