AJA - Output doesn't properly shutdown (grey screen)

UE - Virtual Production - Aug 15, 2018

SMT is reporting that AJA output doesn't properly shutdown, Screen end up with shades of grey instead of black. ...

Collision preset setting is not reflected correctly in case of original class inheriting Primitive Component

UE - Simulation - Physics - Aug 15, 2018

Collision preset setting is not reflected correctly in case of original class inheriting Primitive Component. Probably the cause is UPrimitiveComponent :: PostLoad (). Since FCollisionResponse :: U ...

If landscape was rotated, Ramp tool does not work properly

UE - LD & Modeling - Terrain - Landscape - Aug 15, 2018

If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...

Niagara Sprite SubUV Skips Images

UE - Niagara - Aug 14, 2018

Niagara SubUV will skip most images in a SubUV sprite. Every 8 frames on the time line once it starts spawning it will change its appears. Only 16 of the 64 images are shown from the SubUV. Found i ...

Incorrect native code generation when Blueprint nativization is enabled for objects instanced through the editor and assigned to an instanced object reference property on the CDO

UE - Gameplay - Blueprint - Aug 14, 2018

When converting a Blueprint class to native C++ code, we're not currently distinguishing between an instanced default subobject assigned to an instanced object reference property within the CDO that ...

Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...

Lit Translucency Receiving Shadows with Forward Shading Enabled

UE - Graphics Features - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

Projects without PhysX not compiling

UE - Simulation - Physics - Aug 13, 2018

Compiling without "WITH_PHYSX" leads to compile errors. https://udn.unrealengine.com/questions/450489/projects-without-physx-not-compiling.html Projects without PhysX (WITH_PHYSX disabled) will not ...

[Landscape] returns Incorrect Physical Material

UE - Simulation - Physics - Aug 13, 2018

Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...

Assertion failed in FAudioDevice::UnregisterSoundClass when GC

UE - Audio - Aug 13, 2018

The licensee reported that check(IsInAudioThread()) was failed in FAudioDevice::UnregisterSoundClass when GC. The following is the call stack: 1 #00 pc 030d7b58 libUE4.so HandleError (/home/pirates ...