SMT is reporting that AJA output doesn't properly shutdown, Screen end up with shades of grey instead of black. ...
Collision preset setting is not reflected correctly in case of original class inheriting Primitive Component. Probably the cause is UPrimitiveComponent :: PostLoad (). Since FCollisionResponse :: U ...
If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...
Niagara SubUV will skip most images in a SubUV sprite. Every 8 frames on the time line once it starts spawning it will change its appears. Only 16 of the 64 images are shown from the SubUV. Found i ...
When converting a Blueprint class to native C++ code, we're not currently distinguishing between an instanced default subobject assigned to an instanced object reference property within the CDO that ...
The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...
Compiling without "WITH_PHYSX" leads to compile errors. https://udn.unrealengine.com/questions/450489/projects-without-physx-not-compiling.html Projects without PhysX (WITH_PHYSX disabled) will not ...
Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...
The licensee reported that check(IsInAudioThread()) was failed in FAudioDevice::UnregisterSoundClass when GC. The following is the call stack: 1 #00 pc 030d7b58 libUE4.so HandleError (/home/pirates ...