Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units of the point of possession

UE - Networking - Oct 20, 2015

Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...

Auto-Key All and Auto-Key Animated don't work as expected

UE - Anim - Sequencer - Jul 12, 2016

Auto-Key All and Auto-Key Animated don't work as expected. Might consider having a third option that Auto-Keys only the modified property. ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Ignore Base Actor Rotation set to false continues to ignore base actor rotation

UE - Gameplay - Apr 14, 2015

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...

Get Mouse X and Y stops working when Show Mouse Cursor is enabled

UE - Editor - UI Systems - Slate - Mar 31, 2016

Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...

Refreshing node does not resolve error and causes tooltip to display another line with same message with each refresh.

UE - Gameplay - Apr 14, 2017

Clicking the compile button in the Blueprint editor resolves the error. ...

Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

Reimporting sprite sheets does not work correctly if the editor has ever been closed and reopened since initial import

UE - Gameplay - Paper2D - Aug 1, 2020

UPaperSprite::PostLoad() now sets BakedSourceTexture, BakedSourceUV, and BakedSourceDimension (if AtlasGroup is nullptr). There's nothing in reimport that sets them, so they are stale/latch to the ...

No sound plays when using Oculus Spatialization Plugin

UE - Audio - Spatialization - Nov 10, 2021

The Oculus spatialization option is not producing sounds. In Test Rail I can see that the test related to this passed April 2021 in UE4. In UE5 it passed on Early Access in February 2021. ...