Audio in animation editor does not work properly

OLD - Anim - Apr 21, 2017

There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...

Unable to localize the Application menu on MacOS

UE - Editor - UI Systems - Localization - Sep 8, 2017

It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...

Scene Capture Component "SetShowOnlyActors" no longer exposed to Blueprints

Tools - Aug 6, 2018

SetShowOnlyActors of category Scene Capture Component is no longer exposed to Blueprints. Also missing in Main CL# 4247867 ...

Niagara systems always compile on load.

UE - Niagara - Feb 1, 2019

Particle editor realtime mode disabled when play in editor

Tools - Jul 23, 2020

Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

UE - Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...

[Feature Request] Add a "Move Function Declaration to Parent" option for blueprint added functions

UE - Gameplay - Blueprint Editor - Mar 21, 2021

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function.  From the user:  "Essentially, 95% of the time wha ...

Reimporting FBX imported with Import Into Level does not maintain the changed material.

UE - Editor - Content Pipeline - Import and Export - Jul 13, 2022

If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...