Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...
Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...
Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...
Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...
When using the web browser widget, it appears that some mouse input is ignored. In this example the handles that were working in previous versions of the engine are now ignored and do not receive in ...
The 'Any Key' input isn't working when it is assigned in the Axis Mappings menu. If you call 'Any Key' in Blueprint it still functions as intended. This is a regression from 4.19.2 (CL-4033788). T ...
If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...
It should be noted that this issue does not occur if you were to create a new "test widget" (by dragging it from the widget list) every time instead of copying and pasting an existing widget. The i ...
Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...
This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...