SceneCaptureComponent2D Anti-Aliasing not working unless Post-Processing flag is toggled OFF and back ON again

UE - Graphics Features - Aug 28, 2019

SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...

10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened

Tools - Dec 14, 2015

Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...

Enable high quality Gaussian DOF cause black screen on Android(S6)

UE - Platform - Mobile - Nov 23, 2017

This is only happen on Android, no problem on IOS ...

Null access to Unpossessed controller with seamless travel

UE - Gameplay - Mar 9, 2019

The unpossessd controller will not be removed from UWorld::ControllerList unless destroyed. This causes null access to the ControllerList when GC occurs during seamless travel execution. The unposse ...

Can't update position with SetPositionInViewport when enable global invalidation

UE - Editor - UI Systems - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

Media Framework - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

Planar Reflection seems to render inverted

UE - Platform - Mobile - Jul 6, 2016

Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...

[Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device

UE - Audio - Quartz - May 2, 2022

When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...

BlackboardComponent observer can be called for the wrong key

UE - AI - BehaviorTree - Feb 7, 2023

We need to, at least, prevent this by clearing observers when running a new BT using a different blackboard. Must also think that this might affect licensees relying on the current behavior (might h ...

PlaySoundAtLocation node not working in packaged IOS games

UE - Platform - Mobile - Jan 12, 2015

Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...