UActorComponent's property 'bWantsBeginPlay' is not being enforced. We should prevent BeginPlay from being called when this flag is false. We'll need to address upgrade issues for components that h ...
Variables can no longer be set as a DataTableRowHandle type. The option is no longer available in the Variable Type dropdown. This is a regression: this was possible in 4.7.6. Reproduced in 4.8.3 b ...
If you move your camera where it does not look at the rootbody of a skeletal mesh the mesh will disappear. ...
Slot Node Names are supposed to be unique, but something broke where now we see many duplicates of the same Slot Names, even across different SlotGroups. ...
When setting the Sprite Size to "Is in Screen Space" inside of the Add Material Billboard component, a sprite will clip and turn the screen grey. ...
When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...
Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...
If you use "Set Array Elem" on a vector array but leave "Item" at the default value of (0,0,0) then you'll end up using a temporary uninitialised vector instead of (0,0,0) when it's nativized. Work ...
OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...
Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present. Regression: User reports this issue is not present in the 4.8 ...