LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...
A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...
Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...
Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...
The size of packages for HTML5 has greatly increased since 4.10.4 to 4.11.2 and has since increased. Example: First person template, no starter content - size of whole HTML5 folder once packaged: 7 ...
GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers. ...
Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...
Landscape actors in a streaming level that has an offset applied and is hidden cause a crash when saving that level. The levels window refuses to save hidden levels, but other actions (inc. "Packag ...