Holding Right mouse button to scroll a scroll box appears to be much slower than it did in previous versions of the engine. The user must move their mouse many times further to scroll to the bottom ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...
When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...
Using the "HideCategories = (CharacterMovement)" specifier in the UCLASS macro will cause the Details panel of a derived blueprint to not display any information for the CapsuleComponent, Mesh compo ...
LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...
A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...
Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...