Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
The OculusOpenXRLoader module is only required on Android but it should be possible to reference it from any project\plugin that doesn't target that platform. The user that found the problem is ...
This is only occurring on the Galaxy 6 Edge. Was tested on multiple iOS and Android devices and could not repro Galaxy S6 Edge_6714 OS: 5.0.2 ...
Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...
When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...
Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...
In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...
Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...