When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...
When running multiplayer PIE in the Third Person Example project, if player one is shadowed, the second player also becomes shadowed. This almost seems expected as it is being run as a single proce ...
Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...
WIndows xp does not open shootergame. ...
Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...
Blurry VR Editor icon when using the small icons settings in the Editor ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
3D widgets attached to the camera render incorrectly when compared to the oculus rift. When the Widget is centered to the camera and attached to it in the Character BP the widget will render incorre ...
Splitting the input rotation pin of a Blueprint node results in the X, Y, and Z values being applied to a different axis (X becomes Z, Y becomes X, and Z becomes Y). ...