Recent change to Material Expression code missing a case for "exp2" function in switch (cpp)

UE - Editor - Content Pipeline - Datasmith - Mar 4, 2024

The function "FMaterialDerivativeAutogen::GetFunc1ReturnType(...)" does not have a case for "EFunc1::Exp2". Also found in Release-5.4, CL: 331987674 ...

Thin Translucent materials opaque with FS lighting mode and Output velocities active

UE - Rendering - Architecture - Materials - Nov 15, 2021

Im not 100% sure this is a combination of settings that "should" work anyway, but need someone to have a look.Thin TranslucencyOutput velocities during base passForward Shading lighting modeProject ...

Rect light LTC textures fail to load when cooking with bSharedLinearTextureEncoding enabled

UE - Texture - Apr 2, 2025

When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...

Forward Rendering Stationary Light Artifact

UE - Graphics Features - May 11, 2018

The user who reported the issue has provided a video that also shows the issue:  [Link Removed] ...

DumpShaderAsm function fails to load compiler DLL and does not output disassemble code

UE - Rendering Architecture - May 24, 2023

This is a path specification problem, so if the correct path is given, the DLL will load correctly.static void DumpShaderAsm(FString& String, const D3D12_SHADER_BYTECODE& Shader) { #if D3D12RHI_US ...

Base materials in exported Datasmith files imported into Unreal Engine are missing material function.

TM - Interoperability - Nov 19, 2024

Datasmith imports in UE do not render materials due to missing material function. Works in UE 5.6 main but not UE 5.5 or 5.4 ...

Functions containing Unicode characters break nativization on Clang-hosted target platforms.

UE - Gameplay - Blueprint - Sep 15, 2020

The UHT boilerplate code that's generated from a converted Blueprint class header file generated from a Blueprint class containing one or more function names with non-ASCII characters will fail to c ...

Duplicating an overridden function graph causes input/output pins to double

UE - Gameplay - Blueprint Editor - Aug 16, 2019

This is caused by the same thing that causes this: https://jira.it.epicgames.net/browse/UE-58390 FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride is the cause of this behavior  ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

UE - Graphics Features - Mar 14, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

UE - Graphics Features - Mar 19, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...