Hit this ensure while looking into another issue for Sam. ...
Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...
Left eye shadow dithering stops working at a certain distance away from the light. To recreate this behavior with any project, follow those steps: Create an empty levelAdd a static mesh and a backd ...
The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...
The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...
If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...
When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...