Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics This is in relation to [Link Remov ...
A user has reported a crash that is reproducable in a clean project in UE 5.1.0 release. It involves a struct with an instanced object. The crash occurs after deleting a property of that struct type ...
Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...
This does not occur in 4.13.2 at CL 3172292 ...
There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...
[Link Removed][Link Removed] ...
PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...
While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – I found that aside from the incredibly low FPS, some of the Bookmarked camera locations have issues. In the fi ...