Deleting Assets' Progress Bar Goes BEYOND 100%

Tools - Jul 14, 2015

Deleting Assets' Progress Bar Goes BEYOND 100% *See attached image Possibly hardware related: Not able to reproduce locally. ...

Crash when rendering movie with "Capture frames in HDR" enabled

UE - Anim - Sequencer - May 18, 2016

Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...

Start up movie on Android device is not playing correctly on Shield Tablet

UE - Platform - Mobile - Mar 13, 2015

When adding a start up movie to a project and launching it onto the Nvidia Shield Tablet device, the video does not play properly. The screen is warped and displays black bars. ...

Misspelling in description for 'OnActorEndOverlap'

UE - Gameplay - Jun 25, 2015

'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...

Assertion opening blueprint with HISMC created in 4.11

UE - World Creation - Worldbuilding Tools - Foliage - Jun 7, 2016

After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...

User created OSS plugins require modifying Engine now

UE - Online - Aug 24, 2018

This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...

Can't build a project with a plugin only has header files and lib/dll

UE - Foundation - Cpp Tools - Sep 13, 2018

It's ok for 4.19. ...

Foliage meshes doesn't follow the geometry planted on

UE - World Creation - Worldbuilding Tools - Foliage - Dec 6, 2018

Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2022

This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...

If CustomNearClippingPlane of UCineCameraComponent changed, it will be reflected in normal CameraComponent as well

UE - Anim - Sequencer - Feb 17, 2023

CustomNearClippingPlane of UCineCameraComponent is new property in 5.1, but if use change this, it will also be reflected in the normal CameraComponent's NearClip. This is because the PerspectiveNe ...