Play Dynamic Force Feedback does not work on Android

UE - Platform - Mobile - Sep 16, 2021

When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...

[MetaSounds][Wave Player] - 5.1 Wave Player channel output maps differently for Vorbis than other codecs

UE - Audio - MetaSounds - Aug 16, 2023

The channel output for 5.1 Waveplayer on MetaSounds is different when Platform Default (Vorbis) codec is chosen on Windows Platform Default - L, C, R, LS, RS, LFEBink, PCM, ADPCM - L, R, C, LFE, LS ...

Delay nodes used in a macro cause subsequent macro calls during the delay to never complete

UE - Gameplay - Blueprint - Sep 6, 2016

Calling a macro that has a delay node again before the original call's delay could finish will cause the second call to be ignored when reaching the delay node. This did not occur in 4.12.5 and is n ...

Niagara Emitter editor forgets Timeline playback ranges

UE - Niagara - Sep 14, 2020

This seems to only affect an emitter and not a system asset. ...

Crash when creating a static mesh from a Procedural Mesh Component that has been used with a Create Mesh Section node

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 5, 2021

When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...

BlackboardComponent observer can be called for the wrong key

UE - AI - BehaviorTree - Feb 7, 2023

We need to, at least, prevent this by clearing observers when running a new BT using a different blackboard. Must also think that this might affect licensees relying on the current behavior (might h ...

SkeletalMeshActor flickers rapidly when PhysicsAsset contains multiple boxes.

UE - Runtime - AnimGen - Apr 12, 2024

SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...

Slight delay when switching between UMG buttons on Mac

UE - Editor - UI Systems - Dec 30, 2014

There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...

Scene Capture 2D causes Android to Crash

UE - Platform - Mobile - Sep 15, 2015

Scene Capture 2D causes the app to crash on Android in ETC2. I checked iPhone and I did not receive a crash. ...