Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...
Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
Can't export more than one LOD level from editor. ...
Get percentage for the progress bar in UMG does not reflect changes from a binding ...
When streaming levels where one level has a partial name of another level, the incorrect level will be found and streamed rather than the desired level. Ex: When attempting to stream a level named ...
Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...