[Waveform Editor] - Undoing a trim fade that is made by clicking and dragging the handles doesn't correctly undo when undoing

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Undoing dragging trims doesn't undo the trim [Link Removed] ...

[Soundfield Submix] - Output is silent when routing sound to Unreal Ambisonics and then to Resonance

UE - Audio - Submixes - Dec 8, 2022

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while th ...

Gameplay Tags set as Default in Local Variables do not show as references in Reference Viewer

UE - Framework - Blueprint Editor - Oct 30, 2023

Normal variables with gameplay tag defaults will show up in the reference viewer.Other reference types used as a local variable default value will show up in the reference viewer correctly. ...

Single sided complex collision mesh collision blocks character movement from backside

UE - Simulation - Physics - Query - Nov 17, 2023

Commenting out the branch in FTriangleMeshSweepVisitor::VisitSweep is a work-around.if (CullsBackFaceSweepsCode != 0) { if (VectorMaskBits(IsBackFace)) { // Don't cull the back face ...

Conditional crash when a DragAndDrop operation is done betweeen Data Layers.

UE - World Creation - Worldbuilding Tools - Data Layers - May 8, 2024

A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...

Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Niagara - Rendering - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

IME input is ignored when There are some lines in MultiLineEditBox

UE - Editor - UI Systems - Slate - Dec 17, 2024

This problem is reproduced on other widgets using MultiLineEditBox. ex.) description in source control commit log pane, comments in blueprints, etc. ...

Data loss with subobjects in Blueprint arrays

UE - Framework - Blueprint - Mar 6, 2025

If a file has been opened in the editor, it cannot then be unshelved by perforce until the editor is restarted

UE - Editor - Workflow Systems - Jul 8, 2022

When the Editor launches it does not have a file lock on assets that are not open. When the asset is opened for editing, UE gets a lock on the file and this lock persists even after the tab is close ...