Attempting to paste a task that contains decorators does not paste it near the mouse location, and pastes it off screen instead. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary and Main ...
The material billboard component does not get influence by the distance to opacity feature. In the project attached I created a curve that should get to an opacity value of 0 at 500 units away. Noti ...
OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...
Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...
When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...
When you add or remove collision manually, the NavMesh will not update, even after rebuilding paths. The only way to get the NavMesh to update when collision is changed manually is to restart the ed ...
A crash occurs when you building lighting with a project using Lighting Scenarios on a Mac. I attempted to reproduce the issue using a new blank project, but was unable to get the crash to occur. T ...
If the Subtitles Enabled setting is set to false, subtitles will still display after restarting the editor regardless of Subtitles Forced Off setting. ...
When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...
Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...