When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...
It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
When using min or max set values for animation channels in sequencer, the sequencer viewport will show different values than what is capable when using autokey functionality. ...
Hit this ensure while looking into another issue for Sam. ...
Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...
After enabling the Text3D plugin, Text3D component is not available to add to an Actor Blueprint in 4.25. This had previously worked in 4.24.3 ...
When edited through the Details Panel in the Editor, TMap and TSet properties should not allow duplicate keys. When those keys are USTRUCTs with the “WithIdenticalViaEquality” trait, this should be ...
Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...
ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...
Decals are not spawning correctly when spawning based on a rotation value from the hit normal. There is a difference in how this is handled from 4.10.4 to 4.11 and even 4.12. See attached image fo ...